Why I Choose the Harder Route as a Designer
I am relatively certain that early on in my life I came to the conclusion that easy things are boring. I think my first memory of such an event has to be the Game Genie I owned for my Nintendo. Yes it made the seemingly impossible Metroid conquerable, however it also sucked the thrill out of the game. To the point that pausing to go grab a Sunny D was pointless, as I wouldn’t die even if the flying lava fish things hit me. NES flashbacks aside, I think there is something to be said for taking the harder route, gratification that would otherwise go unknown. 